Monday, December 17, 2007

main drawbacks of FOREX trading


Why is it that very few traders succeed in the Forex trading environment while the grand majority of traders fail to achieve success? There is no hard answer to this question, there are a few things that will put you one step ahead and will definitely put the odds in your favor.

The main purpose of this article is to guide you through some important aspects of Forex trading. But in a different way, instead of telling you what to do or the best way to do it, it will tell you what to avoid. Sometimes it is better to identify the main drawbacks on a discipline and then isolate them so we have the best results at a certain level of development.

The Holy Grail

Many traders spend years and years trying to find the Holy Grail of trading. That magic indicator or set of indicators, only known by a few traders, that will make them rich in a short period of time.

Fact: Well, there is no magic indicator, nor a set of indicators that will make anyone rich in a short period of time. The main reason of this is because market changes, every single moment is unique. Every Forex trading system will fail from time to time. Our work here is to find a Forex trading system that fits our personality as traders, otherwise the trader will find it hard to follow it.

Looking for Easy Money

Unfortunately most traders are attracted to the Forex market for this reason. Mainly because of the publicity showing or rather trying to show how easy is to trade and make money in the Forex market.

Fact: Yes, it is very easy to trade, anyone can do it. It is as hard as one click. But the second part of it isn't that easy. Making money or achieving consistent profitable results is hard. It requires lots of education, patience, discipline, commitment, and this list could go to infinite. In a few words, it is possible to have consistent profitable results, but definitely it is not easy.


Looking for Excitement

Some other traders are attracted to the Forex market or any other financial market because they think it is exciting to be a trader.

Fact: Yes, it is very exciting to trade the Forex market. But if this is the main reason you are still trading the Forex market, sooner or later you will discover the most expensive adventure you have ever known. Do some thinking on it.

Not Using Money Management

Most traders forget about this important aspect of trading. They think they shouldn't be using money management until they achieve consistent profitable results. They totally forget about the risk side of trading.

Fact: Money management allows your profits to increase geometrically, but also limits your risk on every single trade. Money management tells you how much to risk on each trade. Using money management is a must if you want to achieve your trading goals. By using money management you make sure you are going to be able to trade tomorrow, the next week, month and the following years.

Not Being Psychology Tuned

This is one of the most underestimated subjects when it comes to trading. One of the main principles of financial markets is that the price of each instrument is based on the perception of each individual participant “the crowd.” In other words the price of each instrument is determined by the fear, greed, ego and hope of all traders.

Fact: Being aware of all psychological issues that affect the decisions made by traders will definitely put the odds in your favor.

Lack of Education

Education is the base of knowledge on every discipline. As lawyers and doctors require several years of college until they get their degree, Forex traders also require long years of study. It is better to have someone experienced to guide you through your trading, since some information could take you in the wrong path.

Fact: The market teaches us invaluable lessons on every single trade made. The process of education for a Forex trader could take for ever. That's right, we never stop learning. We should be humble about the markets and our knowledge; otherwise the market will prove us wrong.

These are some of the most important barriers every trader faces when trying to trade successfully.

Trading successfully the Forex markets is no easy task, it requires a lot of hard work to do it right, but with the right education, you will put yourself closer to your trading goals.

Things u should know about FOREX trading


How difficult is it to make money trading the Forex market? How much time does it take to actually be able to make a living trading the Forex market? These and other important aspects of trading are to be discussed in this article.

Trading the Forex market has many benefits over other financial markets, among the most important are: superior liquidity, 24hrs market, better execution, and others. Traders and investor see the Forex market as a new speculation or diversifying opportunity because of these benefits. Does this mean that it is easy to make money trading the Forex Market? Not at all.

Forex brokers agree that 90% of traders end up losing money, 5% of traders end up at break even and only 5% of them achieve consistent profitable results. With these statistics shown, I don't consider trading to be an easy task. But, is it harder to master any other endeavor? I don't think so, consider musicians, writers, or even other businesses, the success rates are about the same, there are a whole bunch of them who never got to the top.

Now that we know it is not easy to achieve consistent profitable results, a must question would be, Why is it that some traders succeed while others fail to trade successfully in the Forex market? There is no hard answer to this question, or a recipe to follow to achieve consistent profitable results. What we do know is that traders that reach the top think different. That's right, they don't follow the crowd, they are an independent part of the crowd.

A few things that separate the top traders from the rest are:

Education: They are very well educated in the matter; they have chosen to learn every single and important aspect of trading. The best traders know that every trade is a learning experience. They approach the Forex market with humility, otherwise the market will prove them wrong.


Forex trading system: Top traders have a Forex trading system. They have the discipline to follow it rigorously, because they know that only the trades that are signaled by their system have a greater rate of success.

Price behavior: They have incorporated price behavior into their trading systems. They know price action has the last word.

Money management: Avoiding the risk of ruin is a primary subject to the best traders. After all, you cannot succeed without funds in your trading account.

Trading psychology: They are aware of every psychological issue that affects the decisions made by traders. They have accepted the fact that every individual trade has two probable outcomes, not just the winning side.

These are, among others, the most important factors that influence the success rate of Forex traders.

We know now that it is not easy to make money trading the Forex market, but it is possible. We also discussed the most important factors that influence the rate of success of Forex traders. But, how much time does it take to have consistent profitable results? It is different from trader to trader. For some, it could take a life time, and still don't get the desired results, for some others, a few years are enough to get consistent profitable results. The answer to this question may vary, but what I want to make clear here is that trading successfully is a process, it's not something you can do in a short period of time.

Trading successfully is no easy task; it is a process and could take years to achieve the desired results. There are a few things though every trader should take in consideration that could accelerate the process: having a trading system, using money management, education, being aware of psychological issues, discipline to follow your trading system and your trading plan, and others.

Gonzo Engineering




Should you fail to pilot your own ship, don’t be surprised at what inappropriate port you find yourself docked.

-- Tom Robbins in Jitterbug Perfume




If you probe the interstices of an industry increasingly dominated by Big Business, you’ll discover a microculture of hackers motivated by the mad bliss of invention, surviving on the sweet contagion of creative energy. Employment bonuses mean nothing here; fancy packaging and market share are viewed with contempt if a product lacks art. Beauty, now that’s the thing—the beauty of elegant code, of a robust network, of a balanced design that “just works” without duct tape and feature bloat.

It is from this culture that the Internet emerged, as well as the Open Source movement. Less obviously, it’s also a diverse community of home-shop machinists, PIC magicians, guerilla solar experimenters, human-powered vehicle designers, robotics hobbyists, amateur radio satellite builders, and countless other independent developers. If you want to see passionate invention without the sloppy overhead of a big R&D budget or the weird constraints of maximizing shareholder value, go find a hacker… someone who gets a techno-boner from circumventing limitations and knows how to get things done.

This has been my world for 30 years—a world where fun is the bottom line and livings are made on the opportunistic spinoffs of creativity, not selling one’s life for a salary. We subsist in the dark matter between industries, trolling flea markets and dumpsters for Obtainium, mail-ordering goodies, making holy pilgrimages to the surplus Mecca of Silicon Valley, re-purposing the detritus of corporate America to our own obsessive ends. Scattered among us are conjurers, alchemists, wizards, lone-wolf inventors, quirky entrepreneurs, larger-than-life writers, and the origins of more than a few disturbing geek stereotypes.

In this parallel universe, the motivation for creating is highly personal. In industry, you can bet that any massive development effort is associated with a business plan—there’s no room for slack in a bottom-line world, and seldom are things done for fun. But here, you’ll find entire lifetimes given over to chasing quixotic dreams; you’ll see personal fortunes whittled down to marginal subsistence in the name of invention and reputation. Occasionally there’s an imagined pot o’ gold, to be sure, but most likely it’s just a reassuring fiction to keep the spousal unit calm in the face of demonic focus, Every Goddamn Night Out There in the Shed. No, our motives are usually as guileless as passion itself: chasing daydreams, building tools, realizing obsessions, shattering limits, publishing, earning grins of appreciation from the cognoscenti and accolades from neophytes.

These are things that touch the soul more than the bank account, and there’s definitely a conceit about it—our sense of security lies more in our toolsets than our 401-Ks. We feel sorry for vested employees with their BMWs and well-appointed houses, even as we decorate our labs with rusted hand-me-down office furniture and pay for system upgrades by mining our hardware boneyards through eBay. But money is not the point. It’s the exhilaration of surfing the knee of the learning curve, the almost erotic bliss of a machine flickering to life—catching the spark and glowing while the rest of the world sleeps.

Of course, getting to that point can involve a ludicrous amount of work.

The Microship

OK, so what is it, exactly, that has induced fellow techies to devote their time and energy to a crazy technomadic quest, attracted sponsors, and gobbled up all of my available resources while my contemporaries have been feathering their nests? This project has been a moving target and an all-consuming obsession at the same time, and one of the biggest challenges has been holding on to a central vision that drives the design... even as it changes, sometimes radically, from year to year.

The machine has to satisfy the urges that spawned all this and be intrinsically sexy, yet address practical issues like serviceability and sufficient adherence to standards to ensure the availability of competent help. The underlying fantasy must be potent enough to withstand dead-ends, evolution of technology, and the cyclic wax and wane of passion. And it has to be beautiful, a bit weird (but never in a gratuitous sense!), and so profoundly enchanting to geek sensibilities that it takes on a life of its own and infuses the very dreams of the participants with visions of the system in action.

Why should you care about some bozo's boat? Simple: in this sprawling website, we are embarking on an exploration of gonzo engineering, an almost embarrassingly intimate look at how crazy unbalanced people can take an ambitious dream and pull together the resources to make it come true (and then go out and play). You’ll never get a corporate middle manager to admit it, but such lunacy, driven by emotion and other unquantifiable wild cards of the psyche, lies at the very heart of the design process. You can formalize tools and implement procedures all you like, but you can’t fit passion on a PERT chart; trying to do so will repel the very people you need most.

The first step is one of the most fun: indulging in a fantasy rich enough to trigger secret grins of hard-core technolust. That’s the stuff that makes otherwise sensible engineers willing to devote years, if that’s what it takes, to getting it right.

A Touch of Nomadness

I suppose I should begin with a philosophical perspective. After all, the Microship isn’t just a pedal/solar/sailboat, wireless-linked embedded system, or node in a flotilla of like-minded wanderers; nor is it just a telemetry probe, babe magnet, or sneaky way to get back on the corporate speaking circuit now that BEHEMOTH is retired alongside other silicon-encrusted marvels in The Computer History Museum.

One of the great secrets I’ve discovered is that even someone with stupendously bad work habits (like me) can get a prodigious amount accomplished by applying one simple and obvious technique: keep moving in the same direction for a long time. Unfortunately, that can lead one down the path of specialization—an essential part of the great symbiosis between those who dream and those who produce. Specialization along with its concomitant skills is obviously necessary to get real work done, but if you’re not careful it can also become a filter through which you see the world, attenuating everything that is not somehow related to your primary focus. Over time, this can cause severe perceptual distortion from which it can be difficult to recover (especially if said specialty ends up, not necessarily through any fault of your own, becoming an evolutionary dead end in a rapidly changing industry).

That’s an easy platitude for a self-proclaimed generalist to spout, but how do we resolve the problem? How do we hold on to a central design objective for a decade or more without becoming like one of those single-issue political or religious zealots who lose the broader context entirely and descend into extremism? It’s much easier to end up there than you might think, especially when you audaciously choose to chase a personal obsession rather than sell 40-hour weeks while hanging onto the remainder for your own sanity-preserving pursuits.

The trick is at once simple and fiendishly tricky: all it takes is caring so passionately about the project that it fills your daydreams, turns trade journals into treasure hunts, induces you to recruit your friends, inspires doodles, and overlays a sense of purpose onto every foray into the backwaters of the web. This is a lot to ask of a job that’s been dumped on you by management, and one of our central messages here is that if this crazy-talk of passion gets you all fired up and chafing at the bonds of a career that isn’t letting you play enough, then maybe some restructuring is in order. For there is simply no way that crank-turning, even by a well-oiled department full of Really Smart People, is going to give you a sustained rush of intense creative obsession; doing that requires a suite of characteristics that are generally regarded as pathological in a corporate environment:
  • Enough chutzpah to believe that you are doing something original and important, but the humility to steal shamelessly from the work of those who have preceded you

  • Enough schmoozing ability to induce others to buy in to the dream, but the stubbornness to continue believing in your mad quest when associates have given up on you

  • Enough optimistic naiveté to interpret catastrophic failures as steps along a continuous path, but the sensitivity to recognize the real gotchas (like your own change of heart) when they subtly appear

  • Enough arrogance to ignore the warnings and skepticism of people with far more experience, but the wisdom to shut up and listen quietly to the advice of practitioners in a completely unrelated field
People who behave this way are often described as having attitude problems, difficulty working well with others, and a tendency to jump around and not finish assignments. These are not the things managers look for in employees.

What I’m trying to tell you here is that if you are one of these troublesome folks, you need to shape your environment to support your passions: nothing is more important than removing the barriers that our culture erects around creative madmen, and few companies are willing to customize a job description to allow your brain to go berserk in its own juices. In severe cases, you might even need to jump ship and accept the insecurities that accompany working alone. (On the other hand, if you are in management and are trying to pull off the impossible, then you need to recognize and encourage the hackers in your midst, giving them the freedom to be profoundly annoying and unpredictable.)

All this is simply a contextual backdrop for the real point here, which is that massively audacious feats of creativity fall out of a way of thinking that is much more a lifestyle than a toolset. I find myself smirking at books about management and team-building, when virtually every world-changing cusp in the fabric of technology can be at least partly attributed to the obsessive-compulsive behavior of some intense character who broke the rules, dropped out of school, irritated colleagues, jumped between careers, got in trouble, or, as the schoolbooks used to say about the inventors I tended to identify with, “died alone in poverty, an embittered man.”

It seems we keep returning to this theme: a lifestyle of dedication to a mad dream, with everything else shoved aside as necessary to make room for equipment, learning curves, relationships with gurus and assistants, testing phases, and the endless quest for support. It’s not necessarily profitable, nor is it particularly fun (in the amusing sense), but there is something blissful about having a raison d’etre, a central passion, an unwavering navigational objective that allows every instant of your life to be tagged unambiguously with Distance To Go, Cross-Track Error, Estimated Time of Arrival, and Speed Over Ground. Such clarity may be illusory, but it beats floundering around every day, changing direction on a whim, and questioning your purpose even while working your butt off and looking forward mostly to evenings, weekends, vacations, and retirement.

It’s also no guarantee of success. But even going spectacularly down the tubes feels kind of noble when it’s part of your life’s enduring quest.

Still, I keep wanting to overlay some kind of formality on this. If the Microship is indeed to be a metaphor for gonzo engineering, as I claim, aren’t there a few rules we can apply that are a bit more useful than saying “just dream it,” like some incongruously successful relic of the 60s who became a crystal-sucker in the New Age fringes of Silicon Valley before stumbling into a founder’s pool during the can’t-fail dotcom boom? Like, it’s all about the fundamental vibrations of your creative energy, man…

Well, um, yes. But if this level of design is indeed a lifestyle, then the closest we can get to “formal tools” is a body of behaviors, attitudes, and hacks. Let’s put on an engineering hat and attempt to consider the problem in that light.

Formal Tools, Briefly Considered

Sometimes I wish I could claim that Microship development had been a tightly managed progression in which, beginning with a vaporous initial concept, we generated increasingly refined formal specification documents, mapped everything onto a PERT chart to establish dependencies, used that to drive human resources and purchasing departments, then underwent a tightly scheduled fabrication and coding phase focused on milestones and design reviews. That’s how big companies claim to do it… and, hey, we even have some nifty project-management software that knows how to convert TO-DO lists into pretty pictures.

During the BEHEMOTH era, I spent a very interesting afternoon at Trimble Navigation, makers of the bike’s GPS. These weren’t colorful, user-friendly handhelds wrapped around off-the-shelf chipsets back then; they were extremely complex DSP engines coupled with RF hybrid black magic that pushed just about every envelope in the book. I remember being captivated by a massive floor-to-ceiling PERT chart, spanning an entire hallway, the completed boxes bright yellow, the web of interconnections revealing Deep Understanding of the design process and accurate predictions of every step remaining. “I should do this for the bike,” I mused to my host. “It looks like a great tool.”

“Nah,” he replied. “Project management tools assign resources to tasks. You work alone. Just do something.”

He was right. Even with first-class volunteers and occasional contract help, Nomadic Research Labs is a tiny operation, a de facto non-profit, beset by overload and bad work habits, constantly challenged by such fundamental issues as demotivation, distraction, and lack of funds. A PERT chart in this environment would be masturbatory, and would presuppose a stable design.

Engineering in a Nutshell

What actually happened was much more organic, and I’ve noted with amusement that, despite protestations to the contrary among the engineering population, it’s typical of the way things usually work in industry. Here’s how to manage a huge, complex project:
  1. Accept going in that your first tentative decomposition of the fundamental concept will yield an over-simplified TO-DO list, distorted by misunderstanding of key issues.
  2. Avoiding all the items labeled TBDWL (To Be Dealt With Later) or ATAMO (And Then A Miracle Occurs), dive headlong into the well-defined parts, finishing some of the electronic design so early in the game that it is guaranteed to be obsolete before the physical substrate is built.
  3. Blunder ahead on the non-obvious parts, getting pleasantly distracted by learning curves and occasional moments of certainty, only to discover basic flaws in your reasoning.

  4. Now that you are forced to re-think the initial concept, map it onto newly recognized reality to yield a fresh TO-DO list (with new lab notebooks and computational tools to keep things lively) and another cycle of enthusiastic activity.

  5. Repeat steps 3-4 countless times at varying levels of abstraction ranging from the entire system down to individual components.
  6. Meanwhile, since technology evolves with frightening rapidity, acknowledge the fact that any computer-based system is such a moving target that if it’s not completed quickly, it will be irrelevant by the time it ships.
  7. Respond by simplifying the design, further refining your objectives and abandoning dead-end ideas while doggedly pursuing others that have come to represent too large an economic or emotional investment to allow a graceful retreat.
  8. Compromise here and there, bang out a few things that weren’t on the list, then add them and cross them off to make yourself feel good.

  9. Get totally sidetracked a few times, and periodically dive into major development marathons to meet public deadlines like trade shows, pulling all-nighters in PFD mode (Procrastination Followed by Despair).

  10. Announce new completion dates whenever a previously predicted one has passed, and keep driving your PR engine to maintain interest during a process that is a textbook illustration of Hofstadter’s Law (“Everything takes longer than you expect, even when you take into account Hofstadter’s law.”)
Part of this development heuristic is just sloppy management, but it also reflects the way we think. This is why engineering is, at its heart, an art form (and why the average completion time of a homebuilt boat is 135 years).

Perhaps the most interesting thing about this seemingly ugly process is that it’s iterative and self-correcting. Grandiose or stupid ideas may not be obvious during first-pass blue-sky analysis (when the project is glued together by wishful thinking), but it’s another story entirely when it all has to be converted into Clearly-Defined Tasks (CDTs) and drawings that make sense to machinists. Without some kind of closed-loop intellectual process to fine-tune your thinking, it would be impossible to get to the point where you can start using engineering tools to convert fantasies into contraptions.

Trying to shortcut this by starting on Day One with formal design methodologies can have the catastrophic effect of committing you to an ill-defined goal state, whereupon the end result is shaped more by your toolkit than by the supposed objective. That’s why so many products seem malformed, patched, and otherwise inelegant: management loves formal methods and looks askance upon such frivolous notions as approaching product design as a delicate blend of art and engineering. The exceptions, when they occur, are a joy to use. The rest miss the point, no matter how stylish their exterior or sophisticated their underlying technology.

So it appears that designing a system isn’t nearly as rigid a process as typical engineering textbooks would have you believe. Your component choices affect the shape of the thing you’re building; said shape in turn creates constraints that affect your choice of components. Such psychological race conditions can only be resolved by tweaking the granularity knob while adding inputs to your evolving mental model, until the correct solution congeals in a flash.

It’s easy, and here’s how to do it: Prop your feet up on your desk, relax, and form a fantasy of the desired results. Now turn it slowly in your head while calmly examining it from all sides, allowing input variables to float until an unanticipated combination satisfies your psychic fantasy-comparator and generates a flash of recognition. Since all your noodling is naturally saved in a big circular buffer called short-term memory, let this recognition event pre-trigger a snapshot of the conditions that immediately preceded it (before accumulated pondering-propagation delays introduce conceptual drift). There’s your design specification. Take that and run with it.

This is probably not an engineering methodology that makes managers comfortable, though it’s a good summary of life in the trenches. There is a pervasive myth that structured methods and sequential procedures, used in isolation, will get you there… but I’ve never seen it work that way. The tools don’t actually start to become useful until you’re quite thoroughly immersed, and that can take weeks of appearing, to outside observers, as if you are loafing.

A Sense of Urgency

Speaking of time, there’s another big difference between gonzo engineering and life in industry. Schedules and deadlines, the X-axis of project management, are anathema to the independent worker. Don’t tell me that I have until Monday morning at 9:00 to hand you a report on the solar array thermal retrofit; I’m still in the wall-staring phase on that one and expect to be here for days! I might emerge occasionally to troll the web for prior art to steal, get distracted by other parts of the project, or just say “screw it” and go sailing on a friend’s catamaran in the name of research, but a deadline? Imposing order on the project would send me on a search for something better suited to my interpretation of the term “work.”

Alas, life isn’t like that in a corporate environment, where people actually pay you to behave. Critical-path management, release dates, pre-production prototypes, purchasing cycles, trade shows… there are countless reasons why the long-suffering denizens of cubicles and labs are not given free rein to go with their instincts. But despite the importance of scheduling in coordinating a complex enterprise, there are huge costs involved: design compromises, sneaky shortcuts, employee burnout, kluged patches, bad assumptions, useless documentation, and incomplete testing, just to name a few. This is analogous to sailing: it is well understood that a sailor with no schedule always has fair winds. The people who find themselves calling MAYDAY in a Force 10 gale are usually those who have decided to push their luck for some time-related reason: they’re in a race, vacation’s almost over, the crew has to reach port in time to use a return ticket, or some arbitrary schedule laid out over charts and cruising guides in a cozy den long ago is now affecting the skipper’s judgment.

Working alone and with volunteers on something that will be done when it’s done (and not before), we have the luxury of ignoring the calendar—although with that comes the dangerous temptation to give in to the dreaded BEHEMOTH Effect (“Hey, here’s a cool gadget; let’s see how we can integrate it into the system!”) Somewhere in there is the right compromise, but we are going to assume that when you’re building your life around the Ultimate Project, schedules are not a factor.

Convenient, eh?

An Economic Aside

While we’re ignoring things, let’s talk about money. From an engineering perspective, this can be even more annoying than time—there’s nothing like “aggressive cost minimization” to take all the fun out of a design. Fortunately, one of the intrinsic features of passionate dream-chasing is that everything else is secondary, and it’s thus easy to justify spending as much as you have (and then some). Combine this with poverty consciousness, and one can get amazingly creative at scrounging. In addition to all the expensive bits from West Marine and McMaster-Carr, the Microship contains thousands of parts that were donated, bought surplus, extracted from dumpsters, horse-traded, repurposed, cannibalized, or fabricated on the cheap. But one issue that never came up was worrying about manufacturability and component cost. There’s a sort of certainty here that is immensely liberating: “This is the most important thing I can possibly be doing, so it doesn’t really matter what it costs to get the job done—I’ll afford it somehow.”

portrait PHOTORAPHY


Portrait photography is probably the most popular form of photography out there. By this I’m not necessarily talking about professionals, but photo takers in general. The average family camera is most often used to take portraits of family members and friends in a given situation.

Taking a great portrait can be very hard work. Note that I said “great.” Any old portrait requires nothing more than a person, a pointed camera and a click.

If you want to become a great portrait photographer the most important asset to have is an interest in people. (If you’re looking to do pet portraits then you’ll need an interest in pets!!!) Before technique and lighting and lenses a portrait photographer must be able to elicit a good response from their subject. You have to be able to get the subject comfortable with you as the photographer as well as being around a camera in general. Then you have to get the person to reflect the desired mood whether it be playful, sad, inquisitive or tired. This all comes down to being good at relating with people. It has been said that a great portrait photographer will know more about their subject in an hour than some people know about their own friends in a lifetime.

A normal portrait photo will exclude any background detail. This can be achieved by using set backdrops or wide aperture settings to create a shallow depth of field. It should also be noted that in a standard portrait the subject must fill the frame. While different camera formats allow for more or less room around the subject (ie: square film vs. rectangular 35mm) you generally want at least 80% of the picture to be the subject.

You will also have to consider what type of lens to use. A wide lens is almost never used for portraits because it will always exaggerate a person’s features. A normal lens is good only when the photographer wants to present a very natural look. Even then, a telephoto is usually the best way to go. For 35mm photography it is common to use an 80mm or a 110mm lens. Larger lenses tend to flatter a person’s facial features by creating the illusion of a smaller nose. Be careful though, because large telephoto lenses often give a very shallow depth of field and that could mean a subject with sharp nose and eyes but a blurred everything else.

Other things to consider are types of film. With digital the “film effects” can be toyed with later. When using actual film though, you may want to keep in mind that people usually look best in black and white. If using color film, shop for something that highlights skin tones the best.

From here on out a lot of things come down to style. There is a general belief that portraits should never be sharp and instead photographers are encouraged to use softening filters. But when learning to become a great portrait photographer it’s up to you to decide what works best. As in any other photo field, go out and experiment as much as you can.

Disposable Camera


Disposable camera: Taking photographs with disposable cameras

People use disposable cameras all the time because their cheap, easy and convenient. Still, some of the most common mistakes in photography happen because people don’t quite understand a few basic things about their disposable camera.

The biggest mistake by far is assuming that all disposable cameras are the same. This couldn’t be farther from the truth; yet time and again a customer will choose the less expensive camera thinking there’s no difference but price. I promise that there really are good and bad quality disposables.

First there is a difference between the film each disposable uses. Less expensive cameras often contain lesser quality films. This can result in very bland colors or worse. Don’t forget that even trusted brands like Kodak offer low and high end films. It is also important to make sure that the film in the camera is a good ISO. Since the lenses on disposable cameras are never what the professionals describe as “fast,” a high speed film is essential. If it will be used in the bright outdoors then a 200iso or 400iso is okay, but otherwise stick with the 800iso film. A lot of customers shy away from that option because 800iso is known for being grainy; even if that is the case it’s also a sacrifice worth making for clarity.

Almost all disposable cameras have a flash. Use it. Give yourself time before taking a picture to push the flash button to charge the flash. Make sure you don’t take the picture until the “flash ready” light is lit. When taking close-up shots of people it is almost always safer to use the flash than not. Trusting the available light is not only risky, but they type of film used in the camera assumes you will use the flash.

The exception to this rule is when the subject is just too far away. Remember that the flash can only light up subject within 10 feet or so. Notice the flashes that always go off from the stands at a sports game? Using the flash at those times will likely hurt your photograph. There is no way it will illuminate your subject, but it may bounce back from the guy in front of you.

The other distance to keep in mind is 3 feet. If you are taking a picture of something closer than that it will more than likely be out of focus. This isn’t a flaw, just an unfortunate fact of physics. Another reason for keeping the subject a bit farther away is that what you see through the viewfinder isn’t exactly what is seen by the lens. Again, physics. Once the subject is about 3 feet away then things are pretty much lined up. It’s still a good idea to leave room for mistakes at the top and bottom of the frame—just in case.

Once you’re okay with all of this then it’s as easy as grab a camera, point and shoot. Then, as long as you keep your finger away from the lens, you shouldn’t have a problem.

how to success


PLAN while others are playing.


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STUDY while others are sleeping.


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DECIDE while others are delaying.


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PREPARE while others are daydreaming.


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BEGIN while others are procrastinating.


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WORK while others are wishing.


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SAVE while others are wasting .


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LISTEN while others are talking.


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SMILE while others are frowning.


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COMMEND while others are criticizing.


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PERSIST while others are quitting.


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Film Camera


Film camera: Taking pictures using a film camera vs. digital camera

Are you still using film? Maybe you are thinking of going digital but aren’t sure what you’ll gain or lose. There are more differences between film and digital cameras to consider then just the medium, though the basic operation of both are very similar.

The first stage in taking pictures with film is the film itself. Loading film into a modern camera isn’t as tricky as it used to be, but it’s still harder then simply sliding in a memory chip. What type of film you use, however, can be a hard decision.

More than most people realize, there are a lot of different films available. Not only is the colour and black and white but also portrait films, tungsten films, daylight films and so on. What a lot of us are used to is consumer grade film that tries to balance all of these in to one. From there the photographer has to decide what film speed is needed. 100iso for sunlight and 400iso for indoors, perhaps. In contrast, a digital camera is capable of making all of these decisions for you.

Once the film’s in, taking the picture is similar in all camera types. Choose an automatic or manual setting then point and shoot. With the film camera, of course, the viewfinder is needed for composition. On most film cameras—those that aren’t SLR—what you see in the viewfinder isn’t exactly what is seen by the lens. The photographer must take extra care to make sure the subject is properly framed within the guidelines. Digital cameras are wonderful because of the monitor that shows the photographer exactly what’s being taken.

Film cameras win out on most digital cameras when it comes to speed of picture taking. With a digital camera there is a lot of stuff that goes on from the time you push the button until the time you can push the button again. The image has to be translated into something the processor can understand, then focused, captured, colour balanced and finally transferred to the memory chip. This causes delays before the picture can be taken and after it’s been taken. The resulting shutter lag is a common complaint. A film camera only has to focus before the shot is captured and advance the film afterwards.

When taking pictures on film the photographer always has to be more careful. There isn’t a limitless chip at their disposal and each shot costs money. Also, the quality of the picture can’t be previewed on a screen so it is very important for film users to plan ahead.

Film and digital cameras both offer a wide variety of similar accessories to help with photography. Flashes and lenses are commonly interchanged but filters are also important. Film users need to have physical filters available to help block out different kinds of light or to highlight parts of a scene. While these can be used on a digital camera, it’s less necessary because of already built in filters. Digital shots can also be taken RAW allowing the photographer to add filters and such later on. The film user doesn’t have this luxury, again bringing us back to planning ahead.

Both types of cameras are good and both offer their own benefits. A lot of professionals are still choosing to use both, digital for some things and film for another. For people just learning about photography and how film works the digital camera is often a great accessory to film in that it can be used to preview an idea before capturing it on celluloid

Phil Pivnick

black n white photography


Black and white photography: Taking great black and white photographs

Photography in its simplest definition is the recording of light. When taking photographs in black and white, light and its interplay with the subject of your photo must be uppermost in your mind. With practice, you will develop the most essential skill necessary for good black and white photography -- being able to imagine your subject in black and white.

Seeing in black and white can be learned through paying close attention to the quality and direction of light. Examine the paintings of the Impressionists. These works are as much about the quality of light as they are about their subjects. One of the clearest examples is the haystack series by Claude Monet. Even though Monet’s subject and viewpoint are exactly the same in every painting, each of these paintings differs greatly because of the quality of light. It is this same consideration of light that the black and white photographer must keep in mind.

Considerations for black and white photography:

Viewpoint. The first and most important consideration of any photograph is viewpoint. What is your subject? What is it that you want to the photograph say or show.

Amount of light. Is there enough light to record your subject? The red that stands out brilliantly in an early evening color shot will be rendered gray in a black and white photo. Is there enough light to display your subject as you want it rendered?

Source of Light. Is the light source natural? Is your subject directly lit by the primary light source (sun, flash) or is the subject lit by reflection of light from clouds or off a large bright object?

Quality of Light. Direct light produces sharp dark shadows and contrast between light and dark. Diffused light, such as the light of a cloudy day, softens shadows and produces softer tones of gray in your photo.

Direction of Light. The direction of light has affects depth, dimension and detail. Side lighting produces greater dimensional effects. Front lighting reduces texture and depth. Back lighting highlights form and reduces detail.

Other Considerations. In black and white photography, as color is muted, other design elements gain in significance.

  • Shape – Shape is not only defined by the objects depicted but also by blocks of light and dark in the photo.

  • Tone – Tone is conveyed through the use of dark and light in the photograph. Dark toned photographs use shadows and dark gray areas to convey a mood such as sadness, emptiness, etc. Light toned photographs can convey moods such as openness or space.

  • Texture –The surface qualities of the subject give texture to a photograph. Texture can add realism or depth, and the lack of texture can add a mythic or ideal quality to a photo.

  • Lines – Lines give focus and structure to your photograph. Lines draw the viewer’s eye through the photograph. Lines add movement and tension.

  • Patterns – Pattern is the repetition of line and shape. Pattern can give rhythm and structure to a photograph.

o2 comes out of "COCOON"


This time O2 started to spin cocoons. Yea, it's the phone "COCOON" we are talking about. Cocoon is a Triband GSM/GPRS/3G clamshell phone....

The beauty sports a white opaque exterior that has a hidden LED that puts on itself to show up caller ID and time in glowing green color. Make it a bedside FM radio alarm clock or just put in the earphone into the 3.5" audio jack and turn cocoon into a media center.cocoon_1


cocoon_4
























Cocoon sports a 2megapixel camera with autofocus and flash. The phone comes with huge 2GB of internal storage which is enough to put up all the that is expandable upto 4GB with the help of a MicroSD slot. You can stream music through the bluetooth using the A2DP technology or you can just use the 3.5" audio socket to put in your favorite earphones to feel the thump in your ears.

The phone is to hit stores in august. Till then just look at these pictures and dream about this marvel handset. Lets see if this phone could overtake the Walkman market of Sony Ericsson.

Google phone gadget has finally come to EUROPE


google-phone.jpg

Some time ago there were rumors on the Internet about Google Phone to be launched soon. I took this to my least attention as I thought Google would never dare step in to the hardware industry with competitors like Apple etc. But I guess RegHardware just proved that perhaps I was wrong.

Take a Look at The Google Phone

The LG’s KU-580 handset is the Google Phone for which we all have been waiting for. This great piece of gadget has all the Googe services you could imagine e.g. Google Search, Google Mail and Google Maps. The phone has got a similar scheme to the very famous LG Chocolate and has a 2 inch widescreen LCD to enhance your Google Phone experience through a 3G Connection.

Google Phone Gadget Features

  • Integrated FM Radio and MP3 Player
  • Bluetooth Stereo and 3D Sound Enhancement
  • 2 Megapixel Clear Shot Camera
  • Built-in Google Services

Introduction to FOREX


What is forex?

FOREX is short for FOReign (Currency) EXchange. The forex market is the international trading and exchange of currencies.

How does forex trading work?

Rather than trading on a regulated exchange like the stock markets around the world, forex itself is traded via the ‘over-the-counter’ market. This is like a series of private transactions between participants such as banks, which is why it is also known as the ‘interbank’ market

This highly liquid 24 hour market opens in New Zealand and Australia and then literally follows daylight hours around the globe with markets in Asia, the Middle East, Europe and America. This means it is continuously open from Monday morning to Friday evening and only closes down for a short weekend.

IS this a liquid market?

YES! In fact it is the biggest financial market by far with around $2 trillion EVERY DAY in turnover. London is the major world centre for forex, accounting for around one-third of trading volume, followed by New York, Tokyo, Frankfurt, Singapore, Hong Kong and Sydney.

The most traded currencies are:

US dollar (USD)
Euro (EUR)
Japanese Yen (JPY)
Pound Sterling (GBP)
Swiss Franc (CHF)
Australian Dollar (AUD)
Canadian Dollar (CAD)

However there are dozens more minor currencies which are traded.

Currencies are traded in pairs (also known as 'crosses') so for example, the most highly traded pair is the Euro - Dollar (EUR/USD).

Who trades Forex?

Governments and central banks, investment banks, retail banks, credit card companies, pension funds, international business corporations and hedge fund managers. On the smaller scale you will have individual speculators who trade the forex market, many who are able to do so via online forex brokers.

700mb picture taken by hubble space telescope


space-telescope.jpg

Trust me I do not have any extra ordinary interest in galaxies and pictures taken through space telescopes but often one finds things that are worth mentioning to the masses. The thing to wonder is that what is so interesting about the galaxy picture you see above?

The Sharpest Galaxy Image Ever Taken

The picture you see above is rescaled and resized version of the sharpest image ever taken of the large “grand design” spiral galaxy M81. The actual size of the original picture that was taken through the Hubble Space Telescope is no less than 700 MB alone (almost 1 GB wow!). The image was released on 9 June 2007 at the American Astronomical Society Meeting in Honolulu, Hawaii.

The Hubble Telescope and The Spiral Galaxy

Thanks to the sharp view of the Hubble Space Telescope it was successful enough to resolve individual stars, along with open star clusters, globular star clusters, and even glowing regions of fluorescent gas of the galaxy that is located 11.6 million light-years away.

The original image has a resolution of 22620×15200 pixels and a size of 706 MB only!

http://www.spacetelescope.org/images/original/heic0710a.tif

You can also download a low resolution 4000×2688 version of the image which is only 6.2 MB in size!

http://www.spacetelescope.org/images/publicationjpg/heic0710a.jpg

and if you are lazy enough to give it a try. Just see the image posted on top of this story and it is just a smaller version of the original.

Resume writing TIPS


OUTSIDE RESUME ::

Resume Format

  • Always have a .doc (Microsoft Word) format and .txt format of your resume with you. When you are filling your resume in websites, you need the text format and when you are sending resume through mail, it's better to send the .doc format.
  • Few companies may ask specifically for .rtf format. In such case, you don't have an option anyway.

Resume Size

  • Try to see to it that the .doc resume file size is less than 100 KB.

Resume File Name

  • Don't give some junk names as file name for the resume. If you keep use junk names, there is every possibility that your mail will travel to bulk/trash folder of recruiter. Your resume's file name should ideally denote your name, experience, technology, years of experience and company name. Keep some valid name for your resume.
    Example: Resume_Chetana_J2EE_3 Years_INFOSYS.doc
    Example: Resume_Chetana_FRESHER_B Tech_Computers.doc

Exclusive Mail IDs

  • Use only one (or maximum of 2) mail Ids exclusively for the purpose of recruitments. Do NOT use those mail Ids for any other purpose (Especially you should not use it for subscribing to any GROUP mails or FORWARD mails).

Standard Mail Service Providers

  • You must be careful about the service providers in which you open a mail account. Don't use the mail Ids/accounts from non-standard service providers. If they disconnect services suddenly, your mail ID fails and you need to resend resumes with new mail Id to all the companies you have already applied. So, always try to create mail Ids with standard service providers like Yahoo, Rediff, Google etc.
  • Choose both mail Ids from different mail service providers. In case, if one service provider experiences technical problems, you can use the other service provider. www.chetanasinterview.com

Mail Space

  • Always see to it that at least 50 % of your mailbox size is free. Delete unnecessary mails periodically.

Send from same mail ID

  • While sending the resume, preferably send it from the mail ID you have mentioned in your resume.

Always keep a copy

  • While sending the resume, always keep a CC/BCC to your mail ID (or at least keep your sent items ON) so that you will know whether the resume is attached properly and/or whether it's traveling to bulk mail folder. www.chetanasinterview.com

Subject Line

  • If the company mentions that a specific 'Job Code' has to be written in Subject Line, write that. If nothing specific, then give a proper subject line for your mail.
    Example: Resume - J2EE - 3 Years Experience - INFOSYS - Bangalore

Covering Letter

  • Always try to include a "short" covering letter just containing your experience, current location, contact details (address & phone number) current company name, technology you are working in. Don't write too long covering letters. No HR will spend time on reading your long letters.

Short is Sweet

  • Don't make the resume too long. Keep it short & sweet. It should be less than 3 pages (and up to a maximum of 4). The HR will hardly have 1 minute to glance at your resume. He won't have the time to read story-like resume. So, be precise, clear and straight to the point.
  • Better use bullets for mentioning important points.

Check BULK mail folder

  • Check the BULK mail folder before blindly emptying it. I have seen people who lost call letters because of it.

INSIDE RESUME :: www.ChetanaSinterview.com

Header & Footer !

  • Always have a header & footer in your resume.
  • Header can contain a simple heading of your resume.
  • Footer should preferably contain the page number.

First Page is the best page to convey all about you !

Typically the HR expects all the important details in the first page. He receives hundreds of resumes and hardly gets 1 minute to look at your resume and so he won't bother to search your resume for the required details, if the details are not found in his first glance at your resume.

The first page of resume must contain the following things:

  • Personal Details : Full Name, Date of Birth, Passport Number.
  • Current Contact Details : Full Contact Address, Contact Phone Numbers, Mail ID & Alternate Mail ID.
  • Work Experience Summary : All the companies you have worked so far, Company Address, Website, Dates of Duration in each Company. Don't assume that everyone knows about your company. (You can highlight if your current company has any good quality levels like CMM/CMMI)
  • Job Responsibilities : Your job profile in your past companies. For example, you should highlight that you are working as 'Module Leader leading a team of 6 people' in your current company.
  • Skill Set Summary : Highlight all the technologies you know well. Don't include any technologies you have not worked on.
  • Certifications : Include any relevant certifications you have. That gives you an edge over others. www.chetanasinterview.com
  • Education Details Summary : Your Post Graduation, Graduation, Intermediate, 10 th details, Aggregate Percentage, Year of Pass out (Most important).

Contact Details at the top, not at bottom !

  • Contact Details should be at the top of resume, not at the bottom.
  • Never include the contact details in Header or Footer. They won't be visible properly.

Always provide an alternate mail ID !

  • Always provide an 'Alternate Mail Id' also (in case your original mail Id fails, it will be useful).
  • Do NOT give more than 2 mail Ids in resume. The recruiters as well as you will get confused which mail Id to send/receive call letters.

No one can save you if your Mail ID fails !

  • Check the mail Ids you provided in CV by sending a trial mail. (I have seen people giving Yahoo.com instead of Yahoo.co.in. If the mail Id fails when HR sends you call letter, no one can save you in this world. No HR will resend the call letter if your mail ID fails.)

Never use official mail ID ! (for Experienced people)

  • NEVER use OFFICIAL MAIL ID or OFFICIAL PHONE NUMBER in the resume. You must always provide the Personal mail Id & Personal Phone/Mobile Number. You can give the OFFICIAL MAIL ID for reference at the end the resume. www.chetanasinterview.com

Spell Check !

  • Always perform a spell check and grammar check on the resume. You don't deserve a job if you can't write your resume without mistakes.
  • There is nothing wrong in getting your resume reviewed by someone else. They might catch the mistakes that your eyes can never detect.

Educational details are important !

  • People (especially experienced people) think that they don't need to give the educational details. But they are important. If not all details, at least give the highest qualification, college/university name and aggregate percentage. (Some HR people simply delete the resumes without educational details.)

Reverse Chronological order !

  • Your latest job profile is more important than your first one. So, always write the details in reverse chronological order (start with the latest) especially when you are listing previous company details or educational qualification details.

Avoid Irrelevant Details !

  • Write straight to the point and only the details relevant to the job. (You don't need to include your family tree or how many children you have or what your wife does.)
  • Do not write stereotype sentences like 'I am sincere, intelligent, hardworking' etc. That's childish. Who in this world is not hardworking by the way?

Use simple Language !

  • Use simple English. You don't need to write complex jargon in the resume.

Write the Crux of Projects !
Don't write all about your projects. That will make the resume very lengthy. Write only the crux of the information. Following details would be enough.

  • Project Name, Team Size, Client Name, Duration of Project.
  • Short description of project (Not more than 5 to 6 lines).
  • Your role in project (This is very important).
  • Technologies used in project.

You should convey where you want to work !
Always include the following clearly in resume:

  • 'Current Location' (mandatory). I have seen resumes in which there is no clue of where they are working currently. How can they expect a call letter ?
  • 'Desired Location' (if you have a preference). Anyway freshers typically will not have a choice for the desired location. They better not to include it.

Experience !

  • Project Training done in your final academic year does not come under professional work experience. You can mention it, but not under 'Work Experience' section.
  • Always highlight your onsite (customer interaction experience) in your resume. That gives you an edge over others.

Salary Details

  • Better not to include current & expected compensation details in resume. You can convey them when you are asked to provide them during interview.

You are not submitting the application for matrimonial !

  • Do not include any photos in the resume unless specifically asked by the company.

You are not writing a love letter !

  • Avoid unwanted graphics: Either in resume or the covering letter, avoid jazzy graphic images, emoticons or multiple colors.
  • Avoid jazzy fonts: Preferably use some professional font (Arial or Times or Verdana) and use the same across. Use same font size across the resume (except for headings). Don't write each line in a different font and size.
  • However, you can use some decent shades (preferably gray color), to highlight important information. That makes the resume to look good when a printout is taken.

Take a print and see !

  • Take a printout of your resume and see. If you do not like it in the first look, the same will be with recruiters. (I know HR people who called candidates based on attractive resume.) So, revise it again.

same GD tips and scoring points


GD Tips

1. Always be the initiator and concluder of the GD then being a participant.

2. But if you are particaipant always try to be the most vianl/key participant.

3. put points firmly and always try to get others support too.

4. if you find that the discussion os going offttrack then never loose an oppurtunity to bring it back to straem this is the best point to score max.

5. try to keep latest information on the topic.

6. be very polite , people may try to provoke you to to get more points but try to keep cool.

7. most important don't wait for your turn to speak when discussion is on. inturrupt politely if you want to put forward your points. http://www.ChetanaSinterview.com

8. last but not the least keep atab on the time given for discussion. score points by wrapping up the discussion if you feel that the discussion is heating but the time is going to be over.

9. during conclusion, do end with the conclusion note. that shows your leadership quality.


Best scoring points are:

1. initiation of discussion,

2.always keeping/trying tokeep discussion on track

3. conclusion on time

4. your capability to keep your cool and listen as well as putting your points.

Be a Leader.
GD basically means searching your team player, leadership, communication capability.

Interview Etiqutte


First impressions can make or break an interview. Your clothes, hairstyle, gestures, and anything else an interviewer sees before you open your mouth make your first impression. Some estimates are that the first 30 seconds determine success or failure. Recruiters do not expect you to have a large career wardrobe. Buy a suit that looks good, fits well, is made well, and that will not bore you if you wear it every day for a week during recruiting season. However, there is more to "suiting up" for an interview than just wearing a suit.

Your Hair: A hairstyle that looks great with "college casual" may not work with a suit. Trim those ragged edges! Tame those tresses! Get that hair out of your eyes and off your collar! Women: if you need a big barrette for a pulled-back style, chose a simple one. Men: melt down those spikes!

Your Shoes: Shine 'em! Men: if you are buying a new pair, wing tips with laces are more professional than slip-ons or loafers. Women: If you are not accustomed to walking in heels, scuff the soles with an emery board so that you do not slip. Then, wear your sneakers to class and change right before the interview. www.chetanasinterview.com

Your Fragrance: Wearing any type of fragrance to an interview is not recommended. However, if you insist on being aromatic, do not wallow in it! Too many people are both allergic to or turned off by one scent or another, and your interviewer is sure to be one of those people.

Your Accessories: Nothing that jangles, clangs, dazzles, shimmers, or attracts more attention than you do. www.chetanasinterview.com

Your Glasses: Eye contact is important during an interview, so make sure your glasses are clean.

Your Pen: Buy a fresh new pen for the interview. A nice pen will make a better impression than your chewed up BIC.

Should a man wear an earring? Perhaps. But if you do, understand that most recruiters will think that an earring does not fit the company's image. You will have to be a very dynamic candidate to get past the "earring thing". It is probably best to interview without it.

Should a woman wear her engagement ring?
Sure. Questions about a candidate's marital status are almost certainly illegal. If the subject comes up, you can get the interview back on course by asking if marital status is one of the qualifications for the job. However if you do not want your wedding ring to be an issue at all, leave it at home.

11 reasons for rejection in the interview


1. Poor attitude. Many candidates come across as arrogant. While employers can afford to be self-centered, candidates cannot.

2. Appearance. Many candidates do not consider their appearance as much as they should. First impressions are quickly made in the first three to five minutes.

3. Lack of research. It's obvious when candidates haven't learned about the job, company or industry prior to the interview. Visit the library or use the internet to research the company, then talk with friends, peers and other professionals about the opportunity before each meeting.

4. Not having questions to ask. Asking questions shows your interest in the company and the position. Prepare a list of intelligent questions in advance.

5. Not readily knowing the answers to interviewers' questions. Anticipate and rehearse answers to tough questions about your background, such as recent termination or an employment gap. Practicing with your spouse or a friend before the interview will help you to frame intelligent responses.

6. Relying too much on resumes. Employees hire people, not paper. Although a resume can list qualifications and skills, it's the interview dialogue that will portray you as a committed, responsive team player.

7. Too much humility. Being conditioned not to brag, candidates are sometimes reluctant to describe their accomplishments. Explaining how you reach difficult or impressive goals helps portray you as a committed, responsive team player.


8. Not relating skills to employers' needs. A list of sterling accomplishments means little if you can't relate them to a company's requirements. Reiterate your skills and convince the employer that you can "do the same for them".

9. Handling salary issues ineptly. Candidates often ask about salary and benefit packages too early. If they believe an employer is interested, they may demand inappropriate amounts and price themselves out of the jobs. Candidates who ask for too little undervalue themselves or appear desperate.

10. Lack of career direction. Job hunters who aren't clear about their career goals often can't spot or commit to appropriate opportunities. Not knowing what you want wastes everybody's time.

11. Job shopping. Some applicants, particularly those in certain high-tech, sales and marketing fields, will admit they're just "shopping" for opportunities and have little intention of changin jobs. This wastes time and leaves a bad impression with employers they may need to contact in the future.

TOP 10 windows vista FACTS


Top 10 Interesting and Informative Facts about Windows Vista :D

Windows Vista

1. Complete Name:
It is the only Windows ever with a complete name. (All others were either named after the years they were released in e.g Windows 95/98/2000 or named in short formed abbreviations e.g. Windows NT, Windows XP)

2. Largest Operating System Ever:
It is the largest Windows OS coming out. It is 1.4 times bigger than Windows XP (Meaning if you rate Windows Vista as 5 stars, then Windows Vista gets 7 stars definitely). Windows Vista will have the maximun number of editions too.

3. Graphics Hardware:
It will be the only Windows OS that will make use of the available hardware for its graphics needs.

4. Windows Sidebar:
It is the first Windows OS to have a integrated sidebar and widgets in it.

5. Aero Styles:
Though Aero Themes and Glassy Windows Styles are not uncommon. Windows Vista would still be the first Windows OS ever to use the Aero Style as default Windows Style.

6. Logon Music:
As Informed by Vista developers, It is the the only Windows OS to have the longest Startup/Logon Music ever.

7. Logoff Music:
Just as Vista is unique regarding the new logon music feature, it is also unique in the sense that it is the first Windows OS ever to have a human voice in Logoff/Shutdown music (Yes, Vista will have Female voice in Logoff Music).

8. Vista Beta Versions:
Vista boasts to own the most BETA versions as an OS (Windows XP got less).

9. Error Detection:
Windows Vista, if hangs, will tell us the reason why Windows has hung. It will be the only OS to tell us why it has hung up.

10. Microsoft Claim:
According to a claim by Microsoft, Vista cannot be hacked and it is difficult for Viruses to infect it. But with all those security holes it doesnt seem like a true fact now does it? ;)